Special Equipment

Sarrek Bashaa

 * 1) Assassin's Gloves
 * 2) * Requires Attunement
 * 3) * Gives Advantages on any combat roles on creatures that have not yet acted in combat
 * 4) * Any hit that lands on a creature that is surprised is automatically a critical hit
 * 5) * Black Calfskin Gloves
 * 6) * Made Using blood metal
 * 7) * Received (Broken) Episode 26
 * 8) * Repaired Episode 27
 * 9) Ion Stone
 * 10) * Requires Attunement
 * 11) * Wearer is able re-roll hit dice for free when taking a short rest, the same way as if they had used rations
 * 12) * Received Episode 16
 * 13) Poison resist ring


 * Requires Attunement

Aya

 * 1) Wand of counterspell
 * 2) * Requires Attunement
 * 3) Mantle of the White Raven
 * 4) * Requires Attunement
 * 5) * Has 3 charges which recharge under the light of the moon or after benefiting from a long rest.
 * 6) * For 1 charges
 * 7) ** in place of your movement you can teleport to a location up to 30 feet that you can see
 * 8) ** All creatures in the path must succeed on a DC 14 Dexterity saving throw Taking 1 D10+3 damage on a failed save or half on a successful save
 * 9) ** You may still take an action on a turn you used this ability
 * 10) * For 2 charge, As a reaction to being struck by a melee or ranged attack veer into the form of the white raven causing the attack to miss and teleport to any square with in 15 feet of you
 * 11) * Received (Broken) Episode 26
 * 12) * Repaired Episode 27

Enkara

 * 1) Staff of the Adder
 * 2) * Requires Attunement
 * 3) * Can use a bonus action to speak the staffs command word to transform the staff into a animate snake for 1 minute
 * 4) ** While animate the staff can be attacked
 * 5) ** Has an armor class of 15 and 20 hit points, if it drops to 0 the staff is destroyed
 * 6) ** If it takes damage and is not destroyed, any lost hitpoints are restored when it returns to its inanimate form
 * 7) * Can be used as a melee attack with a reach of 5 feet
 * 8) ** Proficiency bonus applies to the attack roll
 * 9) ** On a successful hit the target takes 1D6 piercing damage and must succeed on a DC 15 constitution saving throw or take 3D6 poison damage
 * 10) * Received Episode 16
 * 11) * Usable by Cleric, Druid, or Warlock
 * 12) Torc's of the Shifter
 * 13) * During the transformation action you may make a free attack using either the old or new form
 * 14) * When you expend a spell slot to heal yourself during wild shape you may use your wisdom modifier to the healing you receive
 * 15) * Received (Broken) Episode 26
 * 16) * Repaired Episode 27
 * 17) * Two bronze Torc's capped with the bronze and ruby heads of a bear, a wolf, a serpent and an Eagle

Armaros

 * 1) Sanctified Flail
 * 2) * 1D8 Piercing damage
 * 3) * +1 weapon
 * 4) * Received Episode 16
 * 5) Sunblade (Broken)
 * 6) Moonblade
 * 7) * Requires Attunement
 * 8) * +2 attack and Damage rolls made with this weapon
 * 9) * Causes 1D8 Cold damage, and an additional 1D8 cold damage to solar demons
 * 10) * The Luminous blade emits light for 15 feet and dim light for an additional 15 feet
 * 11) ** You can use an action to extend or reduce this light by 5 feet, for a maximum of 30 feet and minimum of 10 feet
 * 12) * Repaired using the broken Sunblade and Armaros's family blade
 * 13) * Repaired Episode 30

Kairos

 * 1) Legion Standard of the 44th Company
 * 2) * First Seen Episode 28
 * 3) * From the 44th company of the Legion
 * 4) * Can expend charges to help other party members do actions
 * 5) Javelin of Lightning
 * 6) * First Seen Episode 28
 * 7) Ring of Resistance
 * 8) * Provides half damage to Necrotic attacks
 * 9) * Received Episode 31